This will turn your code into the smallest operations possible. It’s a server client model you always do verification checks and handle important values on the server side.Īlthough if you are interested in making production code harder to read check out this resource If you want to submit your own thread to be added here, or have more advice (idk anything about the new anticheats), then comment below! I am on 1 hour of sleep, so I likely made mistakes. If you do want to create a clientside anticheat, make sure its hidden as well as possible, and always have a backup. Any clientside anticheats can be readily bypassed quickly, unless you are a godlike scripter and manage to hide it. Hackers also cannot access ServerStorage or ServerScriptService.Īnticheats are best developed MOSTLY serverside. Server scripts also cannot be read or interpreted, so your scripts are safe on the server. They can remove their hats under certain situations.Īnything on the server, hackers cannot touch. Always check hacking websites and forums to see if your game has been bypassed.ĪDDENDUM: Hackers cannot change their avatar directly, such as clothing. Good anticheats can detect tampering on the clientside level, but every good anticheat can be bypassed. They can modify localscripts, delete anything in their StarterPlayer or StarterPack, and generally cause chaos on the client. THE SERVER: Always run scripts on the server. THE CLIENT: Why you NEVER trust the client. This is the third installment of the what hackers can/cant do series.
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